AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games on Android in Greece: Q2 2022
In Q2 2022, the top 5 entertainment mascot games on Android in Greece showed varied trends in downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top 5 entertainment mascot games on Android in Greece demonstrated diverse trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers insights into how these popular titles fared.
Sonic Forces: PvP Battle Race from SEGA saw a significant upward trend in weekly downloads, peaking at 6.4K in late April before gradually declining to 2.4K by the end of June. The game also experienced a steady increase in weekly revenue, reaching approximately $199 in early May. Active users peaked at around 25.3K in late April and showed a gradual decline to 17.6K by the end of the quarter.
Sonic Dash Endless Runner Game, another title from SEGA, exhibited a consistent download pattern, with weekly downloads peaking at 4.5K in mid-April and then stabilizing around 2.2K towards the end of June. The game's weekly revenue saw minor fluctuations, peaking at about $69 in early June. Active users showed a slight decline from 18.7K in mid-April to 14.6K by the end of June.
Minion Rush: Running Game by Gameloft SE maintained a fairly stable download rate throughout the quarter, with a slight peak at 1.9K in late June. The game saw minimal revenue generation, with a peak of $36 in late May. Active users displayed a steady trend, starting at 5.8K in late March and ending at 5.4K by the end of June.
Sonic Dash 2: Sonic Boom Run, also from SEGA, had a stable download trend, with a peak of 2.2K in mid-April and a gradual decline to 749 by the end of June. The game did not generate any significant revenue during this period. Active users peaked at 9.5K in mid-April and decreased to 4.2K by the end of June.
Crash Bandicoot: On the Run! by King experienced a steady weekly download trend, peaking at 1.4K in mid-April and gradually declining to 580 by the end of June. The game’s weekly revenue peaked at $63 in mid-May. Active users remained relatively stable, starting at 19.1K in late March and ending at 17.6K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.